Real-time and interactive computer graphics in grid environments

نویسنده

  • Adrian J. Fewings
چکیده

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Weighted-HR: An Improved Hierarchical Grid Resource Discovery

Grid computing environments include heterogeneous resources shared by a large number of computers to handle the data and process intensive applications. In these environments, the required resources must be accessible for Grid applications on demand, which makes the resource discovery as a critical service. In recent years, various techniques are proposed to index and discover the Grid resource...

متن کامل

Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments

We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance compared to traditional methods used in Computer Graphics. As a fully lagrangian method the simulation is not restricted to a fixed domain and does not suffer from numeri...

متن کامل

A Survey on Collision Detection Techniques for Virtual Environments

Collision detection is an important component of many applications in computer graphics applications. In particular, it is a critical question for virtual environments applications, where real time performance is required to provide the feeling of being immerse in a environment that looks and is interactive like a real one. In this paper, we look into current approaches for collision detection ...

متن کامل

Visualization and VR for the Grid

If the Grid is to be useful for “real world” applications, Grid software must effectively handle increased user demands and software complexity incurred by visualization and VR. Such user needs include real-time user interaction that often requires specialized graphics hardware. Furthermore, visualization and VR techniques are often integrated into high-level, multicomponent scientific problem-...

متن کامل

Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail

We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is used. The method is optimized for modern, low-end consumer 3D graphics cards. We avoid sudden changes of the geometry also known as ’popping’, when reducing the geometry by exploiting the low-level hardware programmabi...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2006